I was tired of the redwax material. So here are some new materials i made, the most of the them are based on the redwax material. Materials.zip Its quiet easy to change materials or do new ones with matcap. Would be cool to see some of your materials in here.
You can create a new default material that will be used when you add new materials to the scene. To do this, first create a new material, and then set it up how you like. Make sure to leave the inputs blank. Now, go to Edit-> Templates -> Set Template Material. When importing via FBX, the loader will attempt to load all of…
Hey everyone, I'm trying to add some custom vegetation. So I exported my tree from max, added it in the editor as a brush and created a custom material for it. Now when I try to save my CGF again from the editor (with the custom material) it crashes badly. So i need to save the CGF with material applied so I can use it as…
Shader / Texture / Materials Artist - Games 10m+ Contract Guildford, Surrey £180-215pd Onsite / Full-time Our client is a multi-award winning developer and is amongst the best game studios in the world with a world class team of game makers at its heart. They currently have an exciting opportunity in their art department…
My goal is to create a master material that can conquer a large range of different materials within ue4 via the "material instance" system that is set up within the engine. This way one material can house most of the parameters I need to make most any environment material I need to make while only costing one compilation.…
Current materials: Hello again Polycount! I wanted to try my hand at making some Substance Designer materials to add to my portfolio because I think materials are fun and I've been very inspired by some of the materials I've seen you all making on here. So, I started off with a brick material, because everyone's gotta have…
I have been wanting to do something with this for a while now. I like the idea of the Jellybots by Nicholas Kole (https://www.nicholaskole.art/jellybots). So I have some test meshes and started the models and am looking for some help with the Material setup for the Jell in Unreal. I want to make a material that can show…
Not sure if you still need help, but I suggest you set a breakpoint in that line and check if the GetComponent actually finds your Renderer Component. My first guess would be, that it cant find it. It would also be helpful to see a full example of your code, because the problem may lay somewhere else. You can also try to…
Patient - As Tumerboy said you need to set your material as a "Shellac" to blend the two together. Just click on any material ball in the material editor, hit the "Standard" button and in the pop up box just click "Shellac" - when it asks you to keep your existing material I usually just discard anything I have there. Once…
So I'm trying for hours now but whatever I try I can't get it to work where I have a set of smart materials that I want to create one Smart Material from so it can be applied to a range of different models in a set. So when I click the "Save a Smart Material from the active layer or group" in this case it's a group it…