Current materials:
Hello again Polycount!
I wanted to try my hand at making some Substance Designer materials to add to my portfolio because I think materials are fun and I've been very inspired by some of the materials I've seen you all making on here.
So, I started off with a brick material, because everyone's gotta have a brick material. It took me about 2-3 hours because I was trying to do it without looking at tutorials which was fun.
Here's the Iray render! Thanks for any feedback you may have for me.
Replies
I switched computers so the lighting and angle is slightly different than the last version in the renderer for some reason....... And I can't figure out how to get it back to how it was... But oh well
Here's also my two other materials with the texture maps as well:
Thanks for stopping by, I'd love to know what you think!
Pump up the height map (or put one on) will make your materials look better overall. (Normal to height converter, add a new output and set that to height.)
Asphalt:
Hard to judge at the moment, looks more like a concrete or odd leather than asphalt.
Tone down the cracks and splits
Add some gravel/rocks
Darken it, make it more black (will read better)
Add color variation
Maybe add some moss or grass?
Wood:
Needs more roughness variation
Needs more color variation per board
Brick:
This is your best I think
Bit more color variation
One or two odd looking bricks, misshapen a bit too severe. (Namely, 8th row from the top, first full brick) Make them a bit more straighter?
So I actually do have a height map on these actually but I can definitely crank them up.
Also, for the one I labeled asphalt I was calling it that because that's what the weekly challenge was calling it but if it helps the image I was going off of was this one which was a concrete actually if that makes any sort of difference, but I'll definitely look at it again and take into account your feedback.
Nice work!
Generally I really like how you handle the albedo / roughness of each material in terms of PBR guideliness and simplistic colors. In terms of the brick and asphalt there seems to be a cloudyness treatment to the albedo and roughness, I think coming out with some more crisper data will help the read in the end. This will help bend and disrupt the light as it rolls across.
Wood Flooring
Bricks
Asphalt
Hope my feedback doesn't come across as too direct or harsh, it is meant to be constructive.
For the concrete material this is what I was going for, with dirt in the cracks instead of being filled.
I'm going to start to address the brick material again shortly
Looking good to me,
One thing i would suggest for your brick texture is to make the grout finer. (i know the image above doesn't have the grout included) but from what i can see in the other renders the grout doesn't look very fine. but that its subjective to the type of materials you choose to build the wall with in the first place. For this instance i would go for a finer grout as the red bricks would suit this well in my opinion.
Anyway keep up the good work