Hello there, (once again ^^' ) I'm very new to the 3d world so please cut me some slack because this is probably an obvious subject. I've been looking around several places but usually, the discussion is either old enough that I never even heard of the renderers they're talking about or it is about one renderer in specific…
Hi. my name is Adrian I originally from the middle east, I’m a 3d artist specialized in creating hard surface 3d models for Tripple A video games. I started my 3d artist career by creating game assets for local mobile games liek shofer and I gradually shift my art for next-gen pc and console. I have over 5 years of…
Hello everyone! I am Tingwei Liu. I am an international student studying in the United States, dreaming of working as a 3D character artist in the game industry. I learned and used Zbrush for the first time in September, and I have been learning and training until now. I want to record on the platform of polycount each of…
@Joeriv: Its never too late to change stuff around! I thank you for your comments, all of them are very valid and helpfull. The thing is I didnt stick 100% to the concept. From it I kind of took the following things: the motivation to do a vehicle, the gun, side of the car and bonet. Wherever there was a blind spot in…