Hi guys, I've been developing this plug-in for some time now so here are two demos for some particular materials. Procedural brick wall (Youtube) https://www.youtube.com/watch?v=YeQthsW8HCQ Frame buffer material (Youtube) https://www.youtube.com/watch?v=fJ9B3AEXfGo This is weird one but I think it could be very useful
Hi Guys, This may be unconvenional for these forums and even straight up agaisnt the rules? if this is the case i do apologise preemptively and feel free to inform me and remove the post. With that being said I am a 3rd year Games art student set to graduate very soon once i get this dissertation all wrapped up. I'm…
Hello folks, I have question if anybody here knows if it's possible to capture g-buffer passes from Direct3D/OpenGL applications for later composition in an external DCC (Nuke, Fusion etc.) GPU profilers (RenderDoc) can capture everything what's coming in and out to GPU but it's only for one particular frame. I found this…
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
going to be a thread about all this crap anyway.. watching teh microsoft conference now... spinter cell looked rad.. halo looked like halo... this could be good or bad depending on what you like.. alan wake looked.. ehhhhh.... lame.. game has been in production for 2 thousand years and it looks like they made a boring…
Using UE's GPU profiler is what led me to this question actually. I'm at the beginning of a project right now and don't want to repeat mistakes made on the last project. I thought I'd make a rough "average frame" or worst case scenario budget that we could use to guide optimization through the project. Looking at other…
jerome, i think it would be best you delete your post before this turns from an awesome wip thread to some f-lame thread. see the way i cleverly pointed out the 'lame' in 'flame'?
yes ok your right keg, i know it shouldn't be an its also unproffessional espacially there is no more informations like why its late and whats going on etc, but what i jsut wanted to say is that we have to be patient and just fred knows why he put a "sneak" up instead of "the brief" but we have to wait till he explains it…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
I have a concept that I'd like to throw out for discussion amongst the pro game artists here. Currently, I have manufactured and import framed artwork for a company that I have ownership in. We market this art to many brick and mortar retailers and a thought occurred to me yesterday while inspecting our latest container…