The tangent space in Blender is the same one that xNormal uses and actually has some pretty significant advantages over the tangent spaces in Maya and Max, which you can read about here. So there is noting wrong with Blenders baking in that regard ;) All in all, Blenders baking is pretty good in terms of workflow, it's…
@Asyme, do you mean only grid snapping? Because snap to vert/pivot work on all the axis. Anyway... I would say Blender needs a way to edit vertex normals. You can edit them with an add-on, but they reset as soon as you exit Edit mode. 3ds Max and Maya can't touch Blender's new interface. But 3ds Max is still faster for…
I have just run out of a year of MAx subscription. And having a tough time justifying another year. Had been using MAx for decade before switching to Blender . MAx was so monstrously awful, slow and crashy around 2008 Blender had been a huge win, especially in UV department, even before all its new cool things and new UI.…
Hi all, Blender will be participating in the 'google summer of code' again this year. For those not familiar with GSoC - google funds students (university undergrads and graduate students) to work on open source projects - the student receives a stipend and receives mentoring by members of the opensource project that they…
There are many indie company in my country that use blender. Some of them just using blender and some of them using maya, 3dsmax or blender. But all of them accept blender because of avoiding subscription cost. Because of this facts, i want to learn blender too. Would it be difficult to learn 3dsmax and blender at the same…
Hello all Would like to know your experiences with Blender as I have been on the fence for quite some time now. I know the UI will take some getting used to but are there any user based UI's worth checking out ? I have seen a few that do look interesting and I am not looking for a modo equivalent just a UI that helps with…
Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
I'd like to know how viable it is to rely on Blender as your main 3D program for freelance work. I also have ZBrush for the base/highpoly creation and Substance Painter/Photoshop for base texturing, Substance Designer for baking and texture detailing. I'd be relying on Blender primarily for retopology, UV mapping, rigging,…
Hi, I have written an addon to Blender that allows baking all sorts of maps using xNormal as the external renderer directly from within Blender. Maybe it is just me being workflow fanatic, but I found for myself that switching between the two applications was somewhat interrupting, time consuming and quite annoying when…
No problem MMAAX, I respect everyone's opinion :) Please note I have not said I felt slower in Blender, it's naturally more customizable and you rely more on hotkeys in it, so I agree that generally it can be a faster experience depending on what you're doing. I had a hard time letting go of the axis contraints and type-in…