The PlayMaker sale has been extended until April 8th! Unity is also running a special until April 8th, offering free iOS and Android licenses! So now is a great time to check out Unity3D and PlayMaker...
Good improvements Mezz! You pretty much fixed the feet, which is good. But the robots right root still slides a bit right before it gets hit. -The hit itself is much better! The flip really helps it. -I did like the original struggle more than what you have now though. Like, when the torso is pulling itself back to the…
I did a 400~ tri prop that had 5 different material definitions with a single mask texture. I assigned red, green, and blue (pure 100% rgb values) to materials in 3ds max, and then assigned them to a multi-sub object material, and I had another material that stood out from the RGB for the 4th option. I then baked the…
i was in 8th grade in my social studies class. our teacher ran in at the beginning of class and yelled "SOMEONE CRASHED A PLANE INTO THE TWIN TOWERS!" Of course, being the 8th grader I was, I had no idea what the hell was goin on. then they took us to a room where we watched the news all day.
This is an axe model for a zombie type game. The model is a combination of my two references. This is my first post, so I hope it's format and everything is alright Reference: Model:
Another project I'm working on, which will probably end up being time consuming. just about 6 hours of work. Looong way to go. Open to any suggestions.
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…