@monster Just wanted to give you and everyone else a quick update. I managed to match Unity about 98% on a 1:1 in camera views. So while the physical camera did not allow me to shift to vertical, the Free Camera did. So kudos to you Monster. I even managed to match the position values from max and unity and the camera…
Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…
Hello Everyone I have this two pieces of codes for turn on and off an arm in my rig: //// select -r Jack:jack_ac_lf_elbowIK Jack:jack_ac_lf_index0 Jack:jack_ac_lf_index2 Jack:jack_ac_lf_index1 Jack:jack_ac_lf_index3 Jack:jack_ac_lf_middle1 Jack:jack_ac_lf_middle0 Jack:jack_ac_lf_middle2 Jack:jack_ac_lf_middle3…
Hi Andrew, here is my attempt at finding quad diagonals. It's very far from perfection and absolutely not optimized, but I hope it helps anyway. Just select a bunch of faces and press "Select!", it tries to find and select diagonal edges on most squared tri-couples. If no faces are selected, it works on the whole Editable…
Hey guys I am working on a couple of tools here !! 1) Thumbtack - its a pivot set tool 2) Revention - An autosave tool 3) SuperOC - A character QA check tool 4) Substance Loader ( Funny I couldnt think of any quirky names for this one !! ). github - https://www.github.com/itsakshaydilip email - art@akshaydilipkumar.com…
Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
I tried importing the head as a static mesh (ASE) but I couldn't get it to handle overlapping UV's so I ended up exporting the eyes as separate objects. Strangely enough it still thinks that either UV's are out of bounds or are overlapping for the head despite me triple checking in max. I deleted the eyes, applied a single…
Hi guys. Loving your excellent render program and I cannot wait for Toolbag 3 to drop (I have some wishlist on what might be the new features) However, is there a way for me to get an identical look that I am having when I preview my working textures using Quixel 3Do. Most of the time I got the Albedo, Gloss, Spec values…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…