Hey Guys, Real quick question. When lightmapping a scene that has two meshes using different textures, can you attach the meshes together to uv a lightmap on channel 2 and then detach. I understand that the uvs are going to overlay on uv channel 01 which is not what I want in the end, but for the time being does that work?
Hey Lykos, Painting is a really rough thing to pick up, there are a lot of things to get used to and work on. For your painting, I'd suggest doing a study on a sphere, as it's easy to adjust and fix things. I looked up this old iron ball, as that seems to be the closest to what you're making:…
I know the pose is a bit wonky (right leg goes where?) Some texturing artifacts. Maybe a bit too much grunge on the bronze/gold. What's good, what's bad? Beat me up! (but go easy!)
Hello! Im recently starting to animate and i would like to get better. I am doing a set of combat animations for a character and would like some critique if someone is willing too! Here it is: Any feedback is deeply appreciated!
What's causing these results? Some of my problem is the foliage normals in maya, but most importantly I want to know why my meshes are so effed in UDK. Unfortunately I'm desperate at this point. EDIT: I'm realizing now that this can be unclear. In the first part is the mesh used for the foliage; two iterations with…
I'm working on an interior scene contained within a visarea. All my walls, floors and ceilings (they're all snapped to the grid as well) are made from Solids and all have the "Cast Shadows" flag ticked. Weirdly enough shadows being cast from CGF brushes are going right through the solids. Does anyone know the best solution…