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Light/Shadow leaks

I'm working on an interior scene contained within a visarea. All my walls, floors and ceilings (they're all snapped to the grid as well) are made from Solids and all have the "Cast Shadows" flag ticked. Weirdly enough shadows being cast from CGF brushes are going right through the solids.

Does anyone know the best solution for this?

Replies

  • mollick2
    Well I didn't really find a solution to getting the in engine solids to cast/receive shadows properly, but I did come up with a solution to make it look they are. I ended up exporting all the solids as an OBJ and then bringing it back to the engine as a CGF with a transparent material. Not the most elegant solution but it seems to be working now.
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