I am developing a short film called The Psychic Ambassadors, featuring timeless beings responsible for ensuring that the world of ideas does not collapse. The project is envisioned as a series, with iconic characters such as Proyector, Maquinito, and the artist Dafome. This narrative has been evolving over many years, and…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Time to start a thread of my progress. I'm a 3D generalist that has for many years failed to specialize, but I want to change that and dedicate all my spare time to more realistic characters now. This will be a sketchbook thread of sorts and I'm looking for help to get me on my way and focus on improving my core character…
Hey guys, this is a character name Hawk that I did for my character modeling class. It is my first time bringing a character from start to end and I learned alot in the process. Such as inoganic+organic modeling tips that I've gathered from some of the kind members here, just like to say thanks as it definately helped me…
Evgeny Zateev 3D Character Artist Los Angeles , CA Phone: 213 215 8637 Email: zatey@rambler.ru https://www.artstation.com/artist/evgenyzateev Skills: - Zbrush / 3Ds Max / Mari / Marvelous Designer / Photoshop / Summary of qualifications: - Self-motivating and Team worker, open to input and working with others. - Proficient…
Hello there.. just like my classmate niklas elling i have spent the summer making a ww2 game character for my portfolio since im looking for an internship by the end of the year. Lowpoly made with maya and highpoly is made in zbrush. the character is made to be modular and therefor every part of the character is separate…
It's likely readily apparent, but I'm still quite new at the art of sculpting. I'm hoping people can point out where I've gone wrong in this stylized approach. I have been working from a character reference, but I find the more complicated 3-Dimensional structures (face, butt) are harder for me to get looking right in a…
Character Artist Brian Choi Portfolio: choib.blogspot.com Email: choib@usc.edu I am a Character Artist and currently a Senior at the University of Southern California studying Interactive Entertainment witha minor in 2D Art for Games. I am looking for internship opportunities in primarily 3D Character Art, but am open to…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
Introduction:Hello, I'm 3D Character/Creature modeler. If you are looking for a 3D Character/Creature artist. Please contact me if you think I would be a great fit! Here is a link to my portfolio to get a better idea of my work. https://mavi_creates.artstation.com/ Skills 3D Character/Creature Sculpting Texturing…