I realize that personal blog posts are not very welcome here, but it's an industry related issue, so please bear with me. Long story short, nearly two years ago I have gotten my first games industry job at a big AAA studio. Although I had some reservations in regards to the project, I believed this would be my dream gig.…
So, I am just 19 y.o. guy who wants to start his career as 3D artist, especially in character creation. But I have many questions that really make me confused and little depressed:) First, I have never drew some complicated things in my life, just some ordinary stuff, and right now I have no strong skill to earn money or…
Regarding the future of MNC: http://polycount.com/discussion/161707/goodbye-to-the-monthly-noob-challenge#latest Hello everyone and welcome to the Monthly Noob Challenge for the month of November. Welcome back to yet another month full of exciting environment art. The year is rounding down to a close but I am still looking…
http://www.develop-online.net/news/video-game-voice-actors-threaten-strike-action/0211568 "The union for video game voice actors, SAG-AFTRA, is currently voting on strike action after reaching a deadlock in negotiations over a new pay deal with publishers." FYI incase anyone doesn't understand:…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
In general I think the only thing we can really say is a best practice is that you should not do anything destructive if you cannot clearly demonstrate why it is needed, and even if you have a good explanation why, assume that in the future you'll learn something new which may necessitate changes, so keep version available…