I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up. This is what I want my model to be like,…
Been a while since i posted a thread, so i figured its time to start doing that again. last few nights I've been working on this ugly fella, he started off as a speed sculpt but i decided to clean it up and get some bakes out of it later. I'm aiming for a pretty high end character bust (dx11 tesselation, reflections, sss…
First Block. Hope it will be something good like the concept! Personal work based on mohammed agbadi's concept. Comments and critics are most welcome :)
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…
Looking good! are you using a mask/colored spec for the Iris? If not, it can helps the eyes shine a bit, works great for stylized stuff. also do you have a normal map for the eye?
@Snefer: I've noticed that you often place screws at uneven intervals. I wonder if you do it on purpose because they are placed like that IRL often or that's because you don't consider it important?
I got The War of Art based on it's repeated mention on the JRE podcast It starts well, then goes wishy-washy as it goes on. I couldn't finish it because of the strange, kind-of-religious irk factor.
For Unity you have Commander-Keen(?) who made a node based setup plugin iirc. As for a 'unique' stand-alone node shader creator, nope, there isn't one, and I'm honestly surprised.