Since we're in to 2014 now I thought it would be fun to ask what piece or pieces of game art you really enjoyed from 2013? Whether it was its quality, execution, how it inspired you, or whatever reason made it one of your favourite pieces from 2013, post it here! I'll kick it off with my love of Ryse's game art. I'm not…
Hello everyone! This is my first post on Polycount. The path I am following is to become a level designer. I really enjoy that aspect of game development. I have a lot of awesome resources in my life, but nothing as helpful as what Polycount appears to be. I don't want anyone to be polite with me. If my stuff sucks - I…
Heya polycounters, this is my first polycount topic, so be nice ! I've been wanting to create a foggy forest scene for a while now, so here are my current shots after about a week of work: Mainly used speedtree, zbrush (3ds max for bases), and substance painter. All materials are created from B2M using textures from…