Hey ! You've finished it ! At least it's something. Posing is not as hard as animating but it's already something not as easy as it may seem and stiffness is not such an easy task to get rid of. The more you'll want to make your character/scene alive, the more complicated it will be to do, ligth, camera position,…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
Just got back from seeing The Descent and wow, awesome movie. It hasn't really gotten much publicity in the states, so I thought I'd hype it here. Probably the best horror movie I've seen since 28 Days Later. Very creepy creature effects. Wish more movies (especially horror movies) would take note and move away from using…
When you're modeling military equipment. Put yourself in the position of the officer ordering a soldier to put that equipment on. What will it bring to the soldier. Right now it's a quick death due to lack of armor and being put in a high risk position. It needs more protection. Military equipment is more in the form fits…
All I know was that Karl Urban is in it.. who to me, is a total badass. So I hold faith, and doom was more of a horror film than action, which is what they state this movie will be, action was quake.
works in Chrome for me! Train scene, in the video you show it just moving. Instead how about showing a breakdown of everything. Show the models, the textures, some of the FX you did. You say "Responsible for: All aspects" show the audience everything you did :)
Who didn't get the memo!? I thought we where done with this, I thought everyone trimmed the fat and set their budgets for this year and we were moving forward. I can't wait until we're out of the first quarter of 09... Sorry to hear about the loss, I hope everyone lands on their feet.
hai! I have been doing hand painted models for a while now, and I believe the time has come to step up my game in the 2D bussiness! ( 3D work can be found here:http://www.polycount.com/forum/showthread.php?t=116004 ) I learned 3D thru forums, and thru the amazing people I had the luck of getting feedback from. I wouldn't…
1. Fallout: I remember following the development of this game really closely, I played multiple playthroughs to explore the different endings and such. 2. Baldur's Gate: a classic, 'nuff said 3. Planescape Torment: the writing and the setting! holy cow! It turned all the RPG tropes on it's head and predated the movie…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…