Well, I don't think they care. It's like fanfiction; technically it's not allowed, but unless they're actually profiting from it or making something big enough to threaten your IP rights in places where it has to be aggressively maintained to be kept, rather than challenged to be taken, it's just more effort and expense…
Far Cry does have an excellent model for player movement, and it feels excellent. Far Cry, however, does take place in *largely* outdoor environments, with as little gameplay taking place indoors as possible. I remember getting caught up on small props on a regular basis whenever venturing indoors. It's not to say that its…
I bought mine last night. My first impression as soon as I popped it in, was "looks a little bit better". But then I did what I should have done to begin with - a comparison. I tossed in the included King Kong disc and froze it at one of the opening scenes (tons of cars driving on a bridge). I then switched the AV box and…
Hi! I need to buy a laptop to use to make graphics with Zbrush, Photoshop and Maya. I'm going to need this for my education and I will still have a desktop to make the really heavy stuff so it doesn't have to be a monster computer. I've never used Zbrush or Maya so I have no idea of how demanding they are. My budget is…
Hello peeps, I'm trying to understand how to mimic the striation detail in the curling wood. I understand the sculpting to get the larger shapes but with the small intricate striations running through one another I'm wondering if it was hand sculpted or is it possibly using an alpha or an alpha in the surface noise. If it…
I used to hang out at a friends father's used bookstore on Saturdays as a young teenager. There was a local gaming club (old school, table top and pen and paper gaming) that met there and that's actually how I got introduced to RPGs and strategy games. He also had some arcade cabinets and one of my favorites was this…
Hello all, I'm currently building a sci-fi modular environment and I want to implement the whole Star Citizen/Alien: Isolation technique into the whole process of this piece where I will use face-weighted normals and not have to bake any asset. I would be using tileable textures, trim/decal sheets, and possibly POM. I have…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
I can't say much about your actual models . They seem good to me, but not as good as some of the best artist out there. And that is the goal. I think you just need to set your sights higher and keep at it. Seems like you got the observation -- just need to keep pushing each model a bit further. I doubt the top artist are…
Morning Polycounters- another update from my Angkor Wat level. just did one render ( helicopter shot ) just to show how the water looks like from a distance. Lots of testing on this water shader for mental ray and the ground transition to from dry to wet- pretty happy with it so far. implemented - water shader, first pass…