hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…
*Update: Thank you all for contacting. We have now found the person for this job.* Looking for an experienced person to convert existing 3DS Max (V-Ray) scene to Unity to use in Desktop/VR. Scene: - Scene in question: https://www.turbosquid.com/FullPreview/Index.cfm/ID/1419859 - Native format: 3ds Max 2011, V-Ray 3.2…
Not sure if you're stil considering on improving the scene after submitting it but thought I'd share something about this shot in particular. I think I like this shot of all the shots I've seen because the lighting makes the most sense in this one and the highlights on the objects from the middle light is selling it to me…
Hi guys Sorry for not posting an update on a long time, i have been working on several assets as well as the scene lighting. Added 2 cages All current assets(except the blocking ones)have 2nd uv channel uvs so no seams anymore. No more color variation on the floor tiles due to the light baking. Had to set the static…
^Agree. Congrats on something I've never seen, pretty neat i can see alternatives having a stronger potential, after this one has paved the way for them. AFAIK. Edit: to add more i think a junkyard scene background with a dim lighting of your choosing might've gone a longer way with presentation, your choice. With what…
miauu's CameraCycler allows you to cycle forward and backward through all cameras in your scene using two hotkeys. Download it here: miauu's CameraCycler https://www.youtube.com/watch?v=e7fH9mzGgoE
Could be nice to get some more roughness variation on those wooden panel walls and the concrete tears on the ceiling. Loving the scene as a whole, great work!
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hi there ! I am running very short of time for this challenge , but I am trying my best to finish. However, I don't think I will have the time to do props for the scene. Everybody has done great on this challenge, some very serious work around here. @Xerafel -very cool stuff here, I am impressed by your attachement of…