Looking For: 3D Artist (+18, NDA Required) Responsibilities: - Experience With Unity 3D: - Can create models with your preferred editing software and import them to Unity - Can create prefabs with animation & audio within Unity. - Can use shaders - Ability to create vfx a plus Project Scope:We are looking for an artist…
Hi! It's me, Serge. Will love to introduce you to our creative agency ''Outstandly''. We help gamedev companies and indie devs with concept art, 2D assets, 3D models, animations and UX/UI design in the games industry. You might have an awesome idea and mechanics, but if your world doesn't look cool in the first few seconds…
Junction Point is currently hiring Environment Artists to fulfill a 4-6 month position starting immediately onsite in Austin, Texas! This position is a leased role and will be paid through a staffing agency. We are looking for candidates who possess the following qualifications: 3 years of Maya experience Understanding of…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
i've been coming here since it was the Q2pmp. And what I love about this place is what it achieves. It succeeds in promoting the idea of player customization and the art of doing so, not just the art, but the actual implementation. We have other websites that focus on game art, yes game art is important but to me thats…
@Eric Chadwick I totally agree also thanks for the reply :D I think im going to focus on this tidal pool area and part of the base attached as seen below I think the issue that I'm having that fleshing out the verticle slice will help solve is how to design with these different playstyles in mind.....the player controller…
Joy Ride Turbo has been released to the public! My rave review below. I have finished the entire game and I am still playing it to set times against my friends. I’m a bit biased having worked on the game, but I think it’s a very fun quality product and I am quite proud of it. For those that don’t know Kinect has been…
At its core I believe it goes far deeper than just the physical and artistic make up of the character. Rather its what the character does to you the player thats important...as from a design aspect, its what generates the emotional response required to actually care about that character...and care (whether they are the…
Good read. He makes some good points. I mostly walk away with "why, what worked in doom won't be translated into modern shooters any time soon" Dooms mechanics would work but only in some abstract kind of game where realism is suspended. Player speed is cranked up, the need for cover is inconsequential because most attacks…
Heyo, I have been planning and prototyping this idea the few months and I am just about ready to take it to the next level. It will be an online action-RPG with anime inspired characters set in a realistic environment. But right now its a bunch of packages from the Unity asset store glued together. If you're thinking "Oh…