Hey everyone Nano Tech is looking for a 3d artist and a person for level design! Were looking for lush outdoor/indoor models. Also we need outdoor/indoor maps. We need player models,guns,mercenaries,aliens,ect.. More info can be found on our website! We are located here: Nano Tech Home Please email us at:…
Hi there! We are a small comic/animation studio making a short film! This is for contract work on rigging the character, Marshal. Position: 3d Rigging artist that, can do a basic body mechanics rig and basic facial rig on a model that is fully done and textured for Maya. Length: Looking for a one month turnaround for rig.…
Ok,
So I am in too deep: I
am supposed to make something that does this (see links), when you
move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My
idea at the
moment. Make
the model in Maya, rig and skin it in Maya, then send it to
Unity. But how do I make a Rig in…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…
The image below is my problem, I have seen other works looking much better on dither than mine. (btw cutout doesn't look very good either) Especially near the hairline mine looks way worse. I use 2k textures 8bit .tif for the hair. This work below is much better(crisper) than mine This image below shows how my hair looks…
Ok so with most of my models i have to rotate them about 10 degrees outward to make it look like they are looking forward, is this normal or am i just placing the eyes in the wrong spot?
Hi, I'm looking for a handpainted texture artist to do the 3D texture in this style. Concept is provided. Also, looking for environment artist to design tile based 3d dungeon in this style PM your portfolio/skills.
Looks incredibly bad and the dude talking about it(the intructor i assume) sounds like a complete corporate douche. Jake brings...good looks to the movie... YESS im so gonna see that now that we have the good looks in place, phew was worried about the good looks there for a second.
I've been looking forward to Wonderland. It'll probably be all style and no substance, but at least it'll look damn pretty. What the hell happened to the Jabberwock there? It looks like whoever was doing the sculpt didn't have any reference or even a vague description of what he looked like in the game.