Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Hey guys I tried my hand at a animated skydome with day and night, without looking at complicated stuff like scattering, mie and that other girl. So it is fairly simple, but I'm pretty happy with the overall outcome. I've included a build (win only) and some screens Have a look: Build
Hi, this is an idea for an Arena Style 1v1 PVP Turn Based game :) ! I did the graphics but I never finished the code :) so I share the scene here, if you are curious about it :) . The download for the scene is on Gumroad :) . https://www.artstation.com/artwork/vY6Kd https://gumroad.com/l/rias
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
I want to create a similar particle system but somehow it dosn't work, the particle stay at the same position and are not going in the lenght by moving it. Does someone know why or what i could do to create a particle system like that?
Hey, why not ! Visual confirmation is always good. And here's the kicker : shall this flashing happen when the save action is initially triggered, or, shall it happen only once the file is confirmed to be written to disk. Fun stuff :)
I made a real-time volumetric space portal that's only visible from one side. It has settings like portal size, cloud forms, colors, twist and roll speed. It fades and dissapears completely when looked from the other way. The portal can be set to project another camera to allow seamless transitioning.
in anime or cartoons in general the surroundings take on the colour or the sky so if you could do that in unity it would definitely make your scene look awesome.