a small .gif showing how i visualized the transformation was going to look like if i had a mesh for the character
Just some minor changes:
- sometimes the enemy catches you and the level wouldn't restart [fixed]
- transformation now takes time to turn into a prop [changed]
- sometimes we fall through the floor on level 4 after transformation ended [still bugged]
- added a mesh in the background so it wouldn't look so empty [added]
- added a menu to switch in between level, i forgot to pause the time though [added]
Replies
Just some minor changes:
- sometimes the enemy catches you and the level wouldn't restart [fixed]
- transformation now takes time to turn into a prop [changed]
- sometimes we fall through the floor on level 4 after transformation ended [still bugged]
- added a mesh in the background so it wouldn't look so empty [added]
- added a menu to switch in between level, i forgot to pause the time though [added]