Nope. Not at all. Check these tutorials specifically: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice Metalness maps are just a mask that defines what materials are metal (white) and what materials are non-metal (black), and automatically assigns accurate-enough specular…
i don't think he's sugesting think of a reason for why the cigarettes are so detailed now that the are modeled.. but more think before you model. before you model think of what you are modeling. if you just wanted to practice modeling and these were not being made for any type of game reason then do whatever you want. but…
I agree with what others have said about your concept. I know you just threw it together for practice, now expand on it and get some more practice! I'm a fan of gnarled crystals, myself. ;D Maybe have it floating above an interesting levitation thingy-majig pr, if you don't like the whole "look at me, my crystals float"…
I don't get how this made news. It's a fairly well established industry practice to not credit those that don't see a project through to the end. It's practically a law at EA, and anyone who's ever worked there would know it. Quit early = no game credit, no matter how long you've been working on it. Perhaps they think it's…
Hi guys. I've decided that I need to practice anatomy a lot more so figured I'd start a thread to post my progress and hopefully get some feedback. I specificly want to be better at facial anatomy to begin with so I started out with a likeness sculpt based on Aidan Gillen who played Petyr Balish in Game of Thrones. I'll…
So i wanted to practice my textures and i thought a good way to do this was to model something around me ( so i have all the assets to do the work). So i modeled my chair i use at my desk :) It isn't 1:1 of course (because i'm lazy) but i think it's close enough. The quality of the seat compared to the rest is quite…
Hi everyone! I wanted to learn more about texturing and been watching some tutorials on zbrush/substance designer. Here's the first one for the sketchbook, a ceramic bathroom floor, part of an abandoned environment setting done in substance designer for practice. Learning my way around substance designer while I was doing…
hello guys. I currently working on simple low-poly gun. this is a project that I started for one of my client but after the project canceled so I decided to practice myself and do it for me. I just wonder if there are any suggestion in Uving especially. because i think that there are to many Uv elements, and the model will…
Hi guys, It's been awhile, but I've finally finished the Elven Armor I been working and wanted to share it on the forum. The full character is an elven noble and I designed it to practice modelling workflows. My goal was to create a suit of armor that was lavishly decorated but still practical for actual fighting. Because…
I'd start with modeling. You can't really practice texturing without models, and having to find models online everytime can be pretty annoying, its easier if you can just do it yourself.then learn how to unwrap properly or else texturing your stuff is going to be a huge pain in the ass. I wouldn't start with a tree, i am…