Hi, i want to manually select a point on a spline (line) and refine the spline exactly there. The selected point is even select and i can move it away. Should work like adding new polygons: hold shift and move the polygon. But i don't think i get it running like: hold shift > move knot > spline will be extended. So a…
I just started learning Modo a few days ago and am having problems when trying to clone selected faces. The problem is that the clone tool does not select the newly created faces and instead stays on the same selection it had before the clone command was used. I tried to write a script to select the new faces but it gives…
Landmark Asset Production (LAP) Job description low polygon modeler with an excellent eye for optimization of detailed hard surfaced buildings / landmarks. Ideal candidate has worked in low-polygon production pipeline and is used to producing fast, high quality results on a consistent basis. All models will consist of…
Hi! I seem to be getting this continuing problem while making and creating polygon primitives in maya. I create the object, but right off the bat it's stuffed in it's own group. While it seems insignificant, it makes organizing and parenting difficult, being it manipulates the child object in a way that's not...wanted.…
I am trying to create a high polygon model. Here is what I want to do. I want to create facial texture and torso and other body parts seperately. But I want the polygon mesh to stay as one. I am using Maya. I see the choice to copy some UV into a new UV set. But those UV seems to still stay in the old UV set. When I apply…
Yep I know, Dragonball z = bad, but I've been meaning to do this for a long time, but given that I given that there's about 3 hours between classes here and I have nothing to do I thought I'd pump out something real quick to kill time. The product of about an hour and a half of work (the computers are so much faster than…
Hey!So here is the project was working on for the past few months. I was doing this whenever I got some spare time and it was a lot of fun doing this Lambo! The main goal of the project was to improve skills in subdivision and vehicle modeling. The hardest part of the process was to make good reflections, which will look…
"But one thing which is driving me INSANE is how modelling (as far as I understand) is based on adding primitive shapes and forming, scaling, sculpting, morphing etc into the desired shape..." That's incorrect. While a package like Blender doesn't have much in terms of procedural CAD-like features, object dimensions can be…
@lucardo I think you're too worried about keeping all your polygons as quads. It's not necessary, unless its for sculpting. Remember that in the end, it's all triangles. Regarding your question about my usage of triangles: I built the orange area to be able to stretch and compress as the leg pivots backwards and forwards,…
@Torch Interesting, didn't think about baking in Toolbag I'll look into that. I'm thinking since I'm trying to emulate the Overwatch style as closely as I can, I may to a layered thing that the existing characters have for fur and what not. If you just google Mei sculpt or the Balderich Rein sculpt, you can see how they…