Hey!
So here is the project was working on for the past few months. I was doing this whenever I got some spare time and it was a lot of fun doing
this Lambo! The main goal of the project was to improve skills in
subdivision and vehicle modeling. The hardest part of the process was to
make good reflections, which will look good at any angle and in real
time usage. The idea was to use as many polygons as necessary to achieve
great reflections and details even at closeup shots but at the same
time without using more polygons than necessary to make it suitable for
real time use. In the end, the total poly count of the vehicle turned
out to be 280k tris (and 180k without wheels). The vehicle was modeled
and rendered in Blender, textures made in Photoshop and bakes in
Substance Painter.
Headlights were one of the most challenging parts for me
The taillights were simple to model but required a lot of tweaks with shaders to make it look right
Wireframe
Clay render with HP versions of wheels, grille and exhaust
Let me know what you guys think. Would like to hear some thoughts on this and would appreciate any critique or advice
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