https://www.youtube.com/watch?v=F1eyzCDvV7Y Hello Stylized Station Community! My name is Alexandra and today I'm going to talk a little bit about the creative process of my last art work which you can find in my Art Station page. In this video you will find a quick breakdown on the steps I follow when starting a new…
https://www.youtube.com/watch?v=jMzONO9kzUg&t=1s https://www.youtube.com/watch?v=0axvQycj4ZM https://www.youtube.com/watch?v=y-MWakkA14c Here are some videos that will show what I want to achieve in 3ds max. Is that possible? Sweep modifier is not an option - I need a really fast poly loop-based solution. I would be…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
I am looking for someone to design a 3d model of a character for a videogame. The game is VRChat, so you can look up any more specifics you may need. The videogame has specific parameters that must be met. It must be below 20,000 polygons. Use a low poly model, with the high poly version baked as a normal map to maintain…
Hi Polycount, We're a small team of professionals working nights and weekends on making a 3D modeling software, we need your help! We'd love to speed up the development but for that we need to understand the market better. Who's using 3D modeling software? For what? What is important to them? This is where you come in. We…
Hello! I'm working with several friends on a top-down vehicular combat prototype. We noticed some really weird bugs in relation to our weapons and how they behaved. Each of us has tried researching the answers, but we've come up empty. Here's what we're having trouble with: * Cant change height of firing the weapon while…
I have made a simple character in blender (and painted some details over it) with intent of blocking it out so I can 3D model it later. But it just looks a bit boring tbf, any tips on how to improove it. I havent modelled small details like belt buckles and wires, but the larger stuff is already put down. What else could I…
Specifically, for X-COM-like games that have isometric 3D perspective, tile-based environment and gameplay where the environment is mostly cosmetic and seen from a distance. I've seen some workflow that jump into the materials and texture blending as soon as the basic geometry is in place, reserving the lighting for the…
Now I would like to start off with saying I've just started to take classes for this type of stuff, but it's a VERY long road before I can actually attempt most things required for this kind of stuff. Anyways I was wondering if anyone was willing to do a collaboration, but do most of the work. Yes I don't mind receiving…
Ok so for reference I was previously using 3D Coat for doing my re-topology since it also Lays out new UV's so there no need to manually unwrap after retopo. Maya 2014 and its new "Quad Draw" feature however I found it doesn't layout UV's like 3D Coat does so my question is... Is it possible to have it layout UV's? my…