Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hello! It's been a long time since the last update, but I finally found some time to continue working on this model. I refined the high-poly version and created a low-poly model with around 11.6k triangles. Here’s the result after baking the maps. The mechanical arm is split into separate pieces for animation.
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
@Brandon.LaFrance @pior i did try something weird, ie pinning then re running unwrap. It worked ok on a more complex mesh better than relax brush anyway as you are defining the boundary and it more or less pays attention to the original geo and can minimize distortion
A
leading publisher of digital and social games, Gameloft® has established itself
as one of the top innovators in its field since 2000. Gameloft
creates games for all digital platforms and is present on all continents,
distributing its games across 100 countries and employing over 6,000 employees. As
Lead 3D Environment…
Hi, I am the founder of Games development Society at the University of Leeds. I am presently working with a team of fellow graduates and professional game designers on developing a prototype space game. We work as an online team using an industry standard game engine and collaborative project management, information and…
YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a seasoned and passionate Lead Artist to create and manage art development on an exciting next-generation cross platform project that is in pre-production. If you are organized, with excellent communication…
Join our team to create next-generation worlds for some exciting upcoming projects! Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living, and fully-realized environments. Responsibilities * You will be responsible for creating a very high quality of environment art. *…
Hey people, with some help from the ZBrushCentral community (in particular Mark "TVeyes" that helped me with the most difficult code parts) I managed to perfect the code. In the previous version the WrapMode was not changed for the hardcoded Smooth and Masking brushes: in with this new version the Smooth and Masking…
Since the previous update, I've been focusing on my Middle Eastern castle to finish it first. Because the amount of work is quite large and this is also my first completed environmental project, I divided it into different areas to work on, which ensures my project can be completed. I had my own camera angle for the…