Hello everyone, I think this is the forum right section for something like this. I may have asked something like this before but I couldn't remember. I've got this texture that has a bunch of visual effects that I want to recreate as accurately as possible in 4k. I wanted to get some info because it looks like a handful of…
lol, I did actually mean that. Maybe it's my wording. Do you say?: Company A: Project was about blah blah blah SKills/Tasks I did was : modelling, texturing etc etc
Reposting what I posted on Extra Credits on Penny Arcade: ***********============************* [USC's Interactive Media Division Perspective - Junior, C/O 2014 - Career Intention: Concept Art/3D ninja] If you're looking for an effective resource for a game design degree and a legitimate 4 year university, USC's the best.…
I agree, you need to cull some of your older work. your portfolio also seems a bit jack of all trades and gives the impression you havent mastered one skillset to an employable level. your materials lack that added extra love to take them to AAA quality in terms of clearly being defined as photoreal or stylized and tend to…
I agree with everyone that there's no such thing as being "you're too young" and if you stick with it for a year you'll improve quite a lot. I guess one bit of advice I can give is to try and be open to taking other jobs that still uses your skill sets (at least part of them) that you're focusing on developing when the…
Updates: I always think I’m going to finish a WIP like this in like 2-4 days…. I always come up way short on time estimates once I get into the technical aspects, like UVs retop etc. If I was just going to go for an illustration I could just finish up the sculpt and render it out in Keyshot but I wan’t/need more real time…
Your on the right track with much of this azmodii, although some of your questions fall into a grey area of case by case soft rules. For example, "Concept - From story to gameplay, right down to the basic stuff such as play styles etc Art - Concept art, low poly placeholders, basic rigid structures etc Design - Polishing…
Hi Talbot, when I'm talking to my students over at the 3d school where I'm teaching where they should start on their new environment, I always say the same thing: Reference. I'm glad you have now done it, but gathering reference is the first thing anyone should do (besides thinking about what they want to do first, of…
Hi there, I'm the GFX Team Lead from Dynacor Learning based in Edmonton Alberta. We're looking for a full-time Maya Animator (remote accepted as long as you reside in Canada) who will be responsible for animating people (range of motions and lip-sync), heavy machinery, props, etc. We'd also prefer to have someone who…
First of all, let me start saying that what you have here shows a ton of potential and that I can completely relate with the frustration : p. My involvement with videogames began with the XNA days, had to do serious graphics programming, gameplay, content loading, etc. Implementing 'shadow mapping' (a thing from the 80's…