currently working on a rural UK police station for a personal project as I wanted to develop my environment art skills. as for the overall direction for this piece I'm going to be adding a lot of foliage and making it look overgrown. kinda going down the vain of last of us or Neir Automata [WIP]Trim Sheet - this is my…
Everyone's welcome here, and the post could certainly use a bit more substance However here is his portfolio https://www.artstation.com/nedporeyra @ned_poreyra You ought to have it in your signature. Also to your question, I wouldn't say all 3D artists are obsessed with recreating reality, though considering that most…
Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
Hello こんにちは, Thank you for taking the time to read my post. We are a small team based In Tokyo Japan with experience in the video game and animation industry. We are currently working on our first own project as start up. And we are looking for talent to join us : 2D Artist 3D Artist Developer Audio Engineer ( please…
Hello everyone, I haven't posted anything in a long time, but I feel the time has come where I need to start posting again. Over the last couple month's I have been doing on and off freelance, and haven't had much time to work on stuff for myself. Just about everything I have done for freelance can't be shown as of right…
Snader: thanks for your comment, with regards to stuff like file name and compression, the site I'm using compresses it, and the site I upload to the image host changes the file name lol Thanks for bringing it up though, I'll trying correcting these. And thanks for your crits on the presentation of some of them, I'll…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
We need zbrush artists who can do modeling/texturing for a gaming project. The samples models are attached below. We will need similar models. We will have a set poly count limit and very clear instructions on the amount of maps needed, and clear feedback. We will provide you the concept for the characters. Looking forward…
Thanks i will try it immediately(spell?). I was using milkshape for this one cause i thought it might solve the problem. And in XSI I have to unzip the textures, reapply them to the hands etc. And XSI has some weird lighting on the exported models: If someone knows how to fix this, please post the solution. edit: maybe by…