Hey there, Personally I haven't worked there but it is good that you are seeking for new opportunities and feedback. Maybe someone else here has experience with them and can share their thoughts. GOOD LUCK!!
In case anyone else finds this post in the future...... I realized that the workaround for my initial question 3 is to select the softMod and also select the joint that you want to be its parent. It actually says this in the help image when you click the question mark box for the "Create Skin Control" button. For now I'm…
anybody else excited? i'm really looking forward to it. Been looking for an announcement time or something, but i'm having trouble. Anyone else having luck? ninja edit: https://www.youtube.com/watch?v=2Rxoz13Bthc
Hey guys, first of all let me just say that I've kinda avoided a portfolio for a while now as I've never really thought my work was much good, and while I still don't exactly have faith in my skills I figure its time to actually knuckle down and get a portfolio online. Can you give it a look over, and see what you think,…
Hello, I am applying to Game Dev college in about 2 months, and I have met all the requirements, but there is one that I am stumbling on. here is the demand: Pseudo code is a kind of structured English for describing computer programs. It allows the designer to focus on the logic without being distracted by details of…
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. My Tips,…
Someone else could explain it more technical terms, but: The unreal water shader isn't actually translucent - its doing a trick where it projects what's underneath onto the water plane. This all happens prior to the point where the outline post process happens (its right there in the name - post process) - the depth data…
Hey Guys, We're on look out for a tech artist to help out our character team. If you or someone you know is interested in this position and meet the requirements, send me a message or go through our job mail: http://irrationalgames.com/studio/careers-at-irrational/character-riggertd-rg01/ Summary of Position: The original…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…