Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
Hi! So I'm working on a medieval scene and plan to use a modular kit, but I'm not sure what the best practice for splitting up the models would be since I'm not sure how the engine (UE4) calculates materials and textures so I have a question regarding that, though I'm not quite sure how to formulate it best. 1. For the…
Howdy! I recently finished up a project based on a concept from Artyom Vlaskin. I had two goals for the project: the first was to expand upon the area shown in the concept in order to give it more context and display my ability to create a specific sort of place from a generic concept. The second goal was inspired by two…
Hey everybody! I'm working towards finishing this project I started last year in Clinton Crumpler's CGMA modularity course. I wanted to create the vault from the climax of the James Bond movie Goldfinger. This kind of environment offered the opportunity to create modular pieces that would work horizontally and vertically…
Hi guys, This project is for my Final Year Project at Stafford uni, and was highly influenced by a combination of the Cambodian Environments and the layout and lighting of Citra's Temple from Farcry 3. The main title of the project was to create a modular environment that uses weathering to both increase the realistic feel…
Looking at the Assassins Creed Unity art, there is a floor piece by Vicent Derozier which captured my attention: https://vincentderozier.artstation.com/portfolio/here-are-all-the-modules-i-have-done-for-the-fencing-room-in-the-cafe-theater-i-was-here-responsable-of-the-assets-modularity-and-visuals…
Hello! New to polycount, but also feeling rather new to 3D and engine related things. I'm currently a Games Art Student and one of my assignments is to recreate a concept or film scene in UE4. This is the first time I'm really tackling creating an environment, and also the first time I hope to tackle modular pieces or…
Hi Guys! I'm happy to announce that my Old Inn Scene + Modular Asset Pack has been released in the Unity Asset store. TRY THE WEBPLAYER HERE: [WEBPLAYER] Asset Store Link: [GET IT HERE]! This fully handcrafted scene features an old tavern with a barroom in the upper floor and a cellar beneath it. Everything was modeled,…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…
Last couple of weeks I was working on this scene. All the modeling is done in Modo ( base body is done in MakeHuman ), from highpoly to game ready lowpoly models. Baked normal map, ambient occlusion and id map in Modo by using the rounded shader, cage and exploded mesh. A whole scene is modeled in a modular system, there…