How to make this type of controller with only one shape node and one transform node? Note: Display->shapes is checked in Outliner I would try parent command with shape flag but after checked the display->shapes in outliner it will show three nurbscircle shape nodes under one transform node. How to achieve underlying…
reflection vector takes in to account objects normals (inc normal maps), camera vector doesnt is one difference anyway and yeah vector transform can transform a vector you put in, so if you put in a camera vector node and transform it, you can change it to local space/world space/etc space and so on think if you force a…
I switched from Maya to modo and i'm very happy about it. But one maya feature i miss really hard. It's the transform component mode. Does anyone know a way to do that in modo `?
@Talon: In the Preferences > 'General' tab > 'Ref. Coord. System' > check 'Constant'. This will keep your transform mode the same across all transform tools whenever you switch it.
Its a transformer, the question is Which one ^^ You can clearly see that this model belongs to the Transformer World The Red Shader is just making everyone think is Optimus Prime.
MODO 11 | Transform+Duplicate When using the Transform, Move, Rotate or Scale tool, there is a qualifier key that can duplicate on mouse down using the Shift + Control keys. This video is a quick introduction to the Transform Duplication options in MODO 11.…
@dg3duy If this is for an animation rig, just use Freeze Transforms command to define the base pose. Then you can use the Transform to Zero, Position to Zero, or Rotation to Zero commands to go back to the base pose. Alternatively use Set As Skin Pose, then you can use Assume Skin Pose to return to the base pose. I use…
I've created a pixel processor following the video provided by Allegorithmic, and I am working on trying to offset a transformation 2d to match the offset of the pixel processor So I'm trying to grab the X and Y of the grid position of the selection (Of the processor) and offset the transformation based on that Which...…
Bake-sets are only for mental-ray batch bake, so it won't help you with the transfer maps :( Envelopes are stored as an extra (hidden) shape node under the objects transform node... in case you need to find it. Any animation in a transform node will only affect the shapes that are contained in it. That's why the smooth…
"x-form" is the same as "transform". It's the change in scale/position/rotation relative to the world that a mesh has. Resetting them makes the current position/rotation/scale of the mesh the base. So if you 50% scale something then reset the transform it goes back to 100% but the mesh is still at the 50% size. This is…