Catalyst Interactive Studios is seeking a talented freelance 3D artist to help create original assets for an upcoming Unity-based indie game. The project is centered around a stylized, atmospheric world that blends grounded natural environments with increasingly surreal and reality-bending elements. We are looking for an…
Hello all, strange problem here. Before I go into detail, here are the software I'm using and the versions: Substance Painter 2.2.0 xNomal 3.19.2 zBrush 4R7 Maya 2016 SP4 Marmoset Toolbag 2.08 Okay, so here's the story. I made a low poly (LP) model in Maya. Imported the LP into zBrush to create and sculpt out a high poly…
Looking for one or two PBR Texture artists who are expert Substance Designer users to help create 50+ Substances. I cannot specifically disclose what this is for publicly. However, our studio needs to create ~ 50 production ready, HiRES Substances that will be exported as Bitmaps for use in our proprietary software.…
Hi everyone! I ran into a technical problem with the symmetrical normal map part of my model (there is an ugly seam after texturing in Substance Painter). In general: My model has the symmetrical section on the back - consequently, it has overlapping UV islands. Triangulation is symmetrical too. I bake my normal map in…
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…
Hey everyone, I just created a procedural stop sign inside of Substance Designer. Everything is 100% made in substance. I tried going for a beaten up look to add some personality to it but you can definitely make it look however you want. I've been using Substance Designer a lot more lately to try and get better at it, so…
hi @Quack! Love the work you've done so far. How long have you been in love with substance? I'm just starting out, and I love thinking about how im going to make my ideas a reality with a non-destructive workflow! As of right now, im trying to make this cobblestone flooring with cracks. I'm wondering how do you process…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
We just released Substance Share into the wild! Substance Share is a free online exchange platform for all the Substance users out there. It allows you to upload and download materials, brushes, tutorials and much more directly from within the Substance Tools or from your browser. You can rate and comment other artist's…
@rollin Thanks for replying, Im just still trying to learn the best path to create assets to the best quality so any advice would be amazing. Here are some images of an example WIP of a prop in an environment I am creating, so is it okay to not use ZBrush and use just Substance on the smaller assets while bigger more…