Hey Guys, I'm working on a mech model at the moment. I normally do mostly fantasy and steampunk stuff so I thought something futuristic would be a nice change of pace. It's intended to be an unmanned mech about 2 and a half times the size of the average person. The end goal is a game ready model I want to bring into UE4.…
Hi guys! This is my latest personal project. I've made the hi-poly in Zbrush and the retopology and some base meshes in Blender. I started this character without knowing much what I was going for, I just kept trying different things and looking for interesting shapes. Most of my personal projects I try to make things that…
Hello Polycount! I am working on a mech based on a concept by Paul Malla, with some added guns. So far, I've done a basic blockout of the body and have refined the legs a bit. I would love feedback anyone has to offer on this! First pic is the reference, second is the progress on the leg, and the third is the mech blockout…
Hello Polycount! 😊 I'm currently working on a rooster-shaped-mech and was hoping to get feedback / crits / advice from to help make it the best I can make it. This project was inspired by Emerson Tung's chicken mech from the Tankhead series. Here's a photobash to illustrate the look / feel I'm going for: I've strayed a bit…
hello everyone, it has been a while since I have done any major projects. So for the remainder of this month I am going to be painting one mech concept everyday. At the end of the month i would like to pick my favorite and then create a game model for it. Right now that is the plan at least. So far I have made three mechs,…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard... Seems like something that would work better for the blockout of some organic shape, and not hard…
Hello there! I want to share my art project to you, guys.The idea is a kind of simple. Cold environment, giant mech (mechs?), WWII and a bit science fiction. I'd like to know what you think about it. Does the composition,visual components work? I've already known, there're design problem and some basics. Also check out my…
This is exactly what is intended to be. :) I guess I should have explained more... I will update the header in a while with a better description. It is supposed to be a heavy loader.. type mech. Just like the one in aliens. I was just referring to the inner mechanics of it. It not supposed to be a whole body.. rather just…
Heya guys, I decided to do a mech model and get it game ready. I started working on the high poly around a few days ago and finished it recently. I was about to get to making the low poly model but something came up and I hope to actually get back to working on it in less than a week (Ideally). Here are screenshots. Front…
@Mathew O Thanks dude! Appreciate that. :) Had to take a couple days off to hit a milestone for this Uni project so not as much progress as I would have liked. But we're getting a little closer now! Still left to do Details on the back, upper arms rebuild forearm to match design language of rest of mech The cloth/packs etc…