MODO | Convert UVs to Mesh This short video introduces the Convert UVs to Mesh command.
This powerful command converts a UV map into a separate Mesh Item or a
morph map. It makes a for a great guide for placing geometry that will be
wrapped on another mesh using UV Transform.…
I'm running into 2 issues with baking in Modo. First, after I created the explode morph map and bake from object to texture. I still get some overlapping on the normal map as if modo didn't bake from the explode position. 2nd, if I create a cage using the morph map, I can't activate the explode morph map at the same time.…
Hi all. I would really appreciate if someone can link me to some good tutorials specifically for maya to modo. Im currently trying to learn modo to make use of its powerful new operator workflow. But to do that i need to at least get comfortable using modo. i feel so crippled right now, i m having trouble with the most…
I've started learning modelling this year and began doing it in 3D Max. After fiddling with Max for 4 months I started looking for other options because I got frustrated with it. I considered Maya but chose Modo because it clicked with me somehow. Now about 6 months later I got basics of subd down and learned about…
Hello all I started working on modular cave segments a few weeks ago and I could not for the like of me get my 90 degree bends to snap to UDKs grid. I searched and searched the internet void and found nothing on how to do this in modo. I finally found a way how to do it :) I have been using my own pie snapping menu that…
Hi everybody! I'm quite new to the game developer business (intern) and a 3D game modeller in 3DS Max. My new job requires to learn either Maya or Modo. Can somebody please give me an advice: Is it more 'helpful' to break in luxology Modo 201 (which is very powerful) or is it better to my future career to stay with Maya…
Radial Align mostly follows the curvature on a sphere when you uncheck flatten and give smoothness value as 0. But it kinda fails on cylindrical ring shapes. People here transitioning to modo have asked about modo's equivelant of Face Constraint many times before. There's no such a thing in modo and I lived without knowing…
I'm pretty new to scripting in modo and new to python (maxscript user) but I've been using more modo in my workflow lately so I decided to make this script and hopefully some more to come. Its a script to quickly apply smoothing groups to selected polys and is greatly needed in modo for game artists Usage: @setSG.py - no…
Sorry, I'm not very well versed with Modo's pivots/centers. Doing a simple two cylinder parent/child test with pivots placed at their ends. I was able to successfully mirror the hierarchy across the X axis in Item mode with positions and rotations intact using the "Mirror" tool. Though I had to re-parent the mirrored child…