Hi everybody!
I'm quite new to the game developer business (intern) and a 3D game modeller in 3DS Max. My new job requires to learn either Maya or Modo.
Can somebody please give me an advice:
Is it more 'helpful' to break in luxology Modo 201 (which is very powerful) or is it better to my future career to stay with Maya (the Diva).
The Thing is, I never heard of an 3D video game artist who modelled with modo.
Do you know of any fancy future trend or something...?
thanks a lot!
Replies
I, too think about learning both. The workflow differs, yes! But low poly modelling is always the same, isn't ist?
That helps a lot.
I think, it is indeed the best choice to learn first maya first or primarily. And play with modo additionally to keep in touch.