I'm running into 2 issues with baking in Modo.
First, after I created the explode morph map and bake from object to texture.
I still get some overlapping on the normal map as if modo didn't bake from the explode position.
2nd, if I create a cage using the morph map, I can't activate the explode morph map at the same time.
Ideally I would want to bake the high poly from the explode position with the cage turn on.
Hopefully some modo experts here can help me.
Thank you!
Replies
You'll have to apply a morph deformer to the high and low meshes, pick your exploded morph map, set it's strength to 100% and then bake using your cage.