Hello everyone! I want to share my model of a Smith & Wesson Magnum 44 629cp i made in my free time. Modified magazine cause oryginal is just simple cylinder and i wanted to make it little more interesting. Model has 7361tris.Modeled in 3ds Max - low and high poly. Maps and texturing made in Substance Painter. Renders made…
Would love some crits on this before i call it done. Tris: 2966 Mapsize: 2048*2048 Shader: koddeShader 0.6 Maps:* Diffuse * Specular * Gloss * Reflectivity * Normal * Ambient occlusion One cool tip i can give from this project was texturing wise. And that is how to easy get some basic scratches. * Make a cavitymap from…
Got ahold of a really awesome concept artist by the name of Jake Parker. He's been doing a Disney Line recently, which gave me my inspiration for my current side project. I fell in love with his "Ex-626 Stitchbot" concept and gained approval to model it. I just wrapped up the high poly and put together a quick pose (not…
Since I'm a gluten for punishment I'll post up this model to see what you guys think. I was aiming just under 6000 polygons and got 5913, so I could play around with adding in some more. The intended use of this model was for a game design I have been slowly working on, and I need to model up some sort of transportation…
Hi, I have a nvida 9500 graphic card and quixel crashes when i open it. So i am planning to get a new card. I am planning to get nvidia quadro 620 card which i have found can be used for other 3d work. could you please let me know if it worth purchasing it..Any suggestion that you all can provide would be highly appriciated
Toolbag v4.06 (4064)Win10laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHzRam: 8.00 GB64-bit operating system, x64-based processorHi guys. Here is a view of the albedo in Marmoset: wireframe on for reference. (above)This is the exported map. 2 formats: TGA 8 bit, PNG 16 bit. Both the same result. Turning off layer…
Toolbag v4.06 (4064)Win10laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHzRam: 8.00 GB64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply paint…
This is looking great! A small critique, but an important one for believability. It helps to pay close attention to the way things are built in the real world, and make sure to examine photo references for clues. Wood window frames are built from multiple pieces of wood, and generally the wood grain follows the longest…
Use your texel density target as a guide for your UV layout, texturesets and texture size. For portfolio pieces I typically target 20.48px/cm. Most modern games will be targeting 10.24px/cm - 20.48px/cm (maybe higher for hero assets). Some resources on texel density: https://www.youtube.com/watch?v=5e6zvJqVqlA…