Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
At the moment im switching between level 1 and 3. blocking in a piece of muscle in level 1, then going to level 3 and detailing it a little, then back down to level 1 for another section... Probably not the best way to go about this. I'l try do a pass over of everything in level 1 before i go up to 3 now.
Alright, my loops were off by one number and I was't accessing the colors as arrays. I've definitely learned. Thank you so much guys, it works perfectly now. If there is one thing I could change though, it would be to print the hex in capitalized letters - right now they're lower cased. Here is my final code: fStream =…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
No worries, it's not always easy to understand how they work. Normal maps are the angle a surface is on, so you can work out the normal using the height but the normal doesn't include the height. It's not so much the blur, it's more the gradient. Blurring makes a gradient, but any gradient will do. If you remember from…
I may be able to help more. I animated a simple plane, and saved it out in .ma format, and here is some interesting data from the file: createNode animCurveTL -n "pPlane1_translateY"; setAttr ".tan" 3; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 0 10 13.589232757275301 20 -7.4898579375440484; setAttr -s 3 ".kit[1:2]" 9…
Personally i prefer this. Its a little slower than turbo smooth but requires no stack. Drag and drop onto the UI and it will Toggle Smoothing on any editable polyif(classof selection[1] == editable_poly) then( selection[1].surfSubdivide = (not selection[1].surfSubdivide)) I added this to the script above. now it will work…
[ QUOTE ] 1. What applications do you use your computer for most? <font color="red">A. Gaming</font> B. Design ( CAD, 3D, etc ) C. Word processing D. Work / Other 2. What value do you put on overall performance of a mouse you buy (i.e. smooth movement, accuracy, etc)? 1 2 3 4 5 6 7 8 <font color="red">9</font> 10 Dont…
Yep it's great, my wife and I stumbled into this last summer when we decided to rewatch them all over again, by ourselves before we let Layne watch them (she was 6). Kind of a parental review. I was gun-ho to plop the kiddo down and let her marinate in greatness but my wife, was a little skeptical that she was ready. She…