Hello again, So, I was needing to create a circular plane with a lot of vertices, with ideal spacing in between, but avoiding that "poke" in the center. Like having the spacing of a typical default plane, but for a cylinder top like so: Is there a simple way to quickly make such a thing? Thanks!
questions like this are best asked on the official unreal forums i wont look into the details on this but here is some general information given an input of some float value like an input axis value, that is going from positive to negative you can use a map range clamped node to normalize the value for example, turn a…
I'm looking for somebody to help me take a handful of character models, each with distinct proportions, tweak them to fit on a common skeleton (provided by myself) and then skin them to this skeleton - preferably in 3DSMax. The characters are all around 15,000 polys and the skeleton is a pretty straighforward humanoid rig…
model I am aware the normal map is a bit weird near the intakes and where the wing meets the rear end of the fuselage. Ill look more into it as soon as I can :p It is probably because of lack of a edge loop or two on the lowpoly, causing a mismatch between the low and turbosmoothed version. That said, is there a point to…
This top game studio based in the Southern California is searching for creative and passionate developers to share their vision in game excellence. As avid gamers, they strive to build the kind of games gamers enjoy playing; games that are visually engaging and enjoyable with high-level, intense playability. This developer…
Hi! We are going to launch a NFT blockchain game and have already most characters designed. www.elysiland.com We would like to have our characters modelled (mid-poly) and be put on a 'chess board' like environment for representation of the gaming experience. Interested individuals please contact us at: hello@elysiland.com…
It would be good to get some bright specular reflections, and some dark shadows in the roots. A good tonal range would be good, using the full range of the histogram. For example: What is your reference? What are you trying to match in style and look? What's the end goal for the hair? Are you going to make some portfolio…
yeah but who gives a fuck about youtubers. if you want to sue a youtuber with this, the best you are getting out of your attourney or a judge is a smug laugh.
Thank you for your kind words and encouragement and admonishments, everyone. (Will have specific responses maybe later, but responding to general responses) Regarding seeking Other Art Jobs / Non-Game Art Jobs: What paralyzes me in this respect, and it's not necessarily a "I never want to do it," is where do I effectively…