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[CC wanted] DeHavilland Vampire DH100

polycounter lvl 6
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VonDoom polycounter lvl 6
model

I am aware the normal map is a bit weird near the intakes and where the wing meets the rear end of the fuselage. Ill look more into it as soon as I can :p It is probably because of lack of a edge loop or two on the lowpoly, causing a mismatch between the low and turbosmoothed version.

That said, is there a point to baking the entire fuselage of an airplane unless you have a lot of floating geo by the way?

I did the bake in Substance Painter, though i used Xnormal first. But then something really strange happened in xnorm that made all my normal maps look green at some point.

The panel lines were drawn in Substance Painter, I found out there was an way to make nice straight lines with a plain brush tool. 
The padding on the texture exports is way overdone, but it works and does not cause errors as far as I can see : V 

UVW map:



Texture maps:

Diffuse

Normal

AO

Metallic:



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