Hi guys! We need two artists who are able to create photo realistic highpoly assets for a documentary. The assets will later be integrated in real filmed footage. You should be experienced in this field so you know when and where to use details depending on camera angles and view distance. Also its important that you know…
Hi, My name is Alessandro Sarritzu (aka as Hitsu San), i'm a professional concept artists specialized in characters. I've been working with indie devs for the past 2 years so i've been building a broad range of skills (from 2D concept to 3D modeling and even game development and programming).…
I've been working on this small environment for a couple of days, mashing the environment together using megascan assets and textures. The main shot of the scene is: I did model the sword, just haven't gone around texturing it just yet. I do plan on modeling a few more assets for this scene. I had purchased this…
this looks better but to me it hasnt addressed the issues... quick fixes- get some AO in there not sure on the engine but maybe a quick vertex would help. annoying big probs =-( - what still really bugs me about this is the disparity of detail. you have some seriously high detail props (not a prob in itself) against big…
Hey! I am a 3d Artist looking for some work. I'm very dedicated and passionate about the work that I do. Check out my blog here to see my work: http://kragvile.blogspot.com/ and demo reel here: [ame] http://www.youtube.com/watch?v=AQ7KLzaqdcs[/ame] Skills: - Low/High poly modeling - UV mapping - Texturing Programs: - Maya…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now. I cover the whole pipeline for any type of hard-surface assets. My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to…
Hello, I have questions about my art test for a studio that develops VR/AR applications. Now I don’t understand a little how my model should look in the final. 1.Should I texture the model using only tiled textures and trims (that is, with different texture sets for a separate part of the model)? 2.Do I need to use two UV…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hope I'm doing this right, this is my first post here on Polycount but I've been lurking around looking for the past year looking at all the work that has come and gone. I'm just generally looking for a critique of my portfolio website from all artists that can spare a minute, and looking to know if I'm ready for a job in…