Another tweak for oblivion seems to be reducing the number of render ahead frames down to 0. Nvidia users can set this option with the extended settings after using teh coolbits registry mod. It boosted me yet another 10-15fps, and now i can focus on the game. Now that it's playable, I'm enjoying it very much. At least…
I'm developing a series of near-future guns. I'll be posting all the progress on them here in this thread for ease and simplicity. I designed the concept myself with two mag versions, first being the extended mag. Any crits would be greatly appreciated. I should note that I will do a once-over for proper edge thickness as…
Hey there! I would like to know the best way you guys have to fix seams like this one for example. Is there some kind of software that can get this easily fixed. I used to use the 3D option in Photoshop, but we don't have the extended version here at work. Do you try to get the seams all well aligned in the UVs so it's an…
Couldn't decide on something to model...an organic character or something hard surface, so decided to give a Mr Bubbles a go! Nice mix of both, just finishing up the base mesh in Max, then it's off to ZBrush we go! Theres a few smoothing errors and some dodgy seams on the symmetry line that need sorting. It still needs…
So after a VERY extended break I am back. This is a dumpster I modeled a long time ago. You are welcome to crit model, although the model won't change. I am trying to level up my texture skills while learning PBR and Substance Designer.(And the Quixel suite eventually) So I am mainly looking for feedback regarding the…
Hello hello, I'm working on another small scene, this time of this small barracks: My current progress: It's split into two texture sheets: -one for the furniture -one for the items Obviously still in the process of painting values, just started doing the shield. I see some problems with the AO on the chairs and I'm…
This is my entry for a competition at GA. The due date was just extended to May 9th, so I figured I'd post here for feedback. Looking for critiques, comments, and sarcastic bouts of admiration ;) - Most Recent - - End Recent - (Progression) Basic shapes... (Progression) Refining... Finishing up the high res. Still need to…
By default, Maya's soft select hotkey is 'b'. Transferring my Modo workflow over to Maya, I bound over 'b' and now realize that using the default slider, I can't extend the soft select above 100; I need the hotkey to do so. What category is it under in Maya's hotkey settings? I'd rather rebind soft select radius to…
Do a google on it to learn what it means. It looks like this in your address bar. But if you try to use it for Polycount, you'll get an error like this: If you go to the Extensions page for Chrome, which of yours are enabled? What happens if you disable them and visit the Polycount homepage? chrome://extensions/
I think the new XGen will help you with your problem, it seems to be a very powerful system. Yet, its only in 2014 Extension release of maya. [ame=" https://www.youtube.com/watch?v=uPZvG5H8MoY"]Xgen: Autodesk® Maya® 2014 Extension Release - YouTube[/ame]