So after a VERY extended break I am back. This is a dumpster I modeled a long time ago. You are welcome to crit model, although the model won't change. I am trying to level up my texture skills while learning PBR and Substance Designer.(And the Quixel suite eventually) So I am mainly looking for feedback regarding the texture.
Let me know what you think and how to improve it.
Thanks.
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Also, the new Quixel Suite beta is very simple and easy to use. Fast results too. Much easier for me to learn than Substance Designer, which I've only scratched the surface of.
@narticus - I will turn the normal map down a touch, that should help sell it a bit more. Yeah I own both (as they are both pretty cheap) so I thought I would try to learn them both. I will be using the Suite on my next project to compare which workflow I like better.
Thanks for the responses.
@pixelpatron - I will definitely mess around with the hue of the rust. I actually tried putting drips there and they felt kind of gimmicky to me, but I can definitely look at adding them to other areas of the texture for sure! When I built the model a while back I noticed that not all models had that so I didn't end up putting it in this one. You're right the inside isn't really 'finished'. There is texture there but I didn't dedicate a lot of resolution to it since I am planning on putting some trash bags and boxes in and around it to kind of fill it out.