as mentioned above, what is jumping out right away is that it looks Last-Gen. Your thread also said that you prentend to be an environment artist, but the 2/3rd of the video is 2 construction vehicule...where is your environment ? Make it shine ! Use more poly and work those shaders. Music is not fitting for a portfolio…
Hello, Im doing 3D already over a Year testing everything and now i finally know what i want to do i want to specialize in Environment Art i just dont know what to put in my Portfolio... Props ? Whole Environments or both i would love to know your opinion.. I would appreciate answers very much Greetings, Linus
Heya! The VALORANT team is growing and we are looking for more Environment Artists to join us on the maps team! All experience levels are encouraged to apply. You can find the full posting here: https://www.riotgames.com/en/work-with-us/job/2375048/3d-environment-artist-ii-valorant-los-angeles-usa
THE MOLASSES FLOOD is seeking a Lead 3D Character Artist, a Lead 3D Environment Artist and mid-senior level 3D Environment Artists for our growing studio in the greater Boston area! These positions are on-site 2 days per week, and relocation assistance is available. Must have US work permit or citizenship. BIG things are…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month of August !!! First off, thank you all for your patience during this transition period! Since we're off to a bit of a late start this month, we've decided to do props only. Next month we will kick off a new Challenge rotation of 1 prop…
Hey everyone, First time posting on polycount so bear with me, being almost done with my first environment in unreal I wanted to get some feedback to point me in which direction i could go to improve my scene. The concept of my scene was made by Wardenlight Studio, while I didnt want to replicate it 1:1 I still tried to…
Ok working on an overwatch style environment. I am lacking experience with high end foliage/organic lighting and materials, so here I am. I will also be doing all the texturing in substance designer despite it being stylized. I'm already a decent amount into the material work, but haven't started on the actual environment…
Uptade This is how it look in game engine Unity. There are still some details to make and fix. I haven't made decals yet. When finish I will focus on making good looking renders and presentation of this environment to put it on my portfolio. Is there any advice you could give me in this? I was looking at other environments…
This role can be based in either of Mediatonic offices in the following locations: * London, UK - https://www.mediatonicgames.com/jobs/senior-environment-artist * Leamington Spa, UK - https://www.mediatonicgames.com/jobs/senior-3-d-environment-artist * Madrid, Spain…
Hey everyone! I've been hard at work on my third project for a while now, and while I was digging up references for the ruins of the chapel for part of the larger scene I have planned, I swung directions and decided to do a much smaller environment for the moment. I really want to be applying for Environment artist jobs…