I did a little more tweaking to Scylla, but to really make these great, I think I'm going to have to start over with both these masks at some point. I've already begun the process for starting a different piece (for portfolio variety), so I won't be going back to them until that one is done (and this time, I'll be creating…
The game is a TABS-esq P2P RTS style game, we're going to need models that are simplistic/low-poly for optimization purposes yet still are visually appealing. We're a lax yet highly motivated and ambitious group of developers who are eager to turn our vision into reality, if this seems up your ally then please contact me…
Hello guys, I am working on a modified version of Michelangelos David in Blender, for the rendering I use V-Ray. Now I want to make it look as realistic as possible. Therefore my question: What can I do to take the most realistic presentation out of the statue, especially regarding the material/texture settings? I am quite…
Is there any quick way to get rid of this white outline?! I've been googling tons and haven't found a good solution yet. It's killing my tree texturing.
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes: • Real-time 3D visualization • Environment art • PBR workflows • Interactive XR experiences • Architectural visualization • Unity-based experiments and optimization…
Our client is looking to have a 3D model produced of a tire for visualisation purposes. If you are interested in this project please get in touch at hello@cghero.com or find more details here: https://cghero.com/request/falken-ziex-stz05-tire/ Regards Chris
Wow!! The watercolors are amazing, love these. The Wintermute work is sweet. How did you make the paintbrush handgrip? Looks like a great way to reduce hand cramping.
Yes, the answer is obviously dependent on what the end goal for the scene is. My question is really "what would you rather work with as a level designer or environment artist?". Would you rather use wall pieces that were just planes, or would you rather have the flexibility of a wall with thickness, and a texture on both…
I've been lurking at this site since i was in highschool (2005) Now i wanna actually start getting some of that critique I've been hearing about, that makes you so good at this 3d Art thing. So basically i'm building a portfolio that i need to send out soon, so i'm seeing what work i have sitting on my computer that I…
https://www.artstation.com/artwork/zOwOzZ Hi everyone, after
many questions about my latest project, I decided to team up with The Rookies
to write an article detailing my thought process, techniques and tools used to
achieve high quality props for next-gen games. When I was a student, I always felt
frustrated when reading…