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Statue in Blender - How to edit materials to create a realistic look?

Hello guys,

I am working on a modified version of Michelangelos David in Blender, for the rendering I use V-Ray.
Now I want to make it look as realistic as possible.
Therefore my question: What can I do to take the most realistic presentation out of the statue, especially regarding the material/texture settings?


I am quite satisfied with the current result, but it still looks like a "computer-rendered" picture and not approximately like a realistic statue.
Right now I just use some basic settings, but I assume there are a lot of more options to make the look more realistic.


May I ask you for some ideas?

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