Hello guys,
I am working on a modified version of Michelangelos David in Blender, for the rendering I use V-Ray.
Now I want to make it look as realistic as possible.
Therefore my question: What can I do to take the most realistic presentation out of the statue, especially regarding the material/texture settings?
I am quite satisfied with the current result, but it still looks like a "computer-rendered" picture and not approximately like a realistic statue.
Right now I just use some basic settings, but I assume there are a lot of more options to make the look more realistic.
May I ask you for some ideas?
Replies
https://forums.chaosgroup.com/forum/v-ray-for-blender-forums/v-ray-for-blender-tips-tricks-and-tutorials
Cheers.