I wanted to create one texture map over the top of another. I want one tiling texture with tree bark and another texture of moss for the base of the tree with transparency so that the bark can show through. I think this is how they did it for Uncharted but I'm not sure how to execute it. Does anyone know if it's possible…
Ive never came across this problem before, Just now as i decided to texture this model. :( The problem only happens when i put the texture on the model and render. If any one knows how to solve this problem, please tell me :) Thanks alot :) Also Never mind the shitty texture.
[SOLVED] If you want to get fully transparent textures use this http://bencrowder.net/art/blender-quicktips/transparent-textures/ Or more comprehensive methods like this http://www.katsbits.com/tutorials/blender/scene-view-alpha-transparency.php# Hey everyone, I'm just a newbie trying to figure out a simple problem I've…
I created a very to-the-point tutorial for setting up your first level with custom textures and models. I experienced EXTREME frustration trying to blend textures and little to no help on multiple forums (except polycount), so I created this tutorial so that hopefully no beginner will experience what I did. If you can't…
Hi guys, I try to make a texture atlas for some foliage leaves and it looks this is actually a real challenge to do it as less-destructive as possible. I have 12 2k materials, and I want to scatter these like quixel do it with his materials - https://quixel.com/assets/okdr22 My first attempt was it by just using photoshop,…
Hi everyone, as the title describes I'm inexperienced with hand painted styled textures but it is something that I would like to learn.I make this topic in order to keep myself on track while taking critiques and advice from people who know what is going on with hand painted stuff.I'll try to update as much as…
Hello! I am trying to work on hand-painted texture for a character. I'd like it to be somewhat WoW-like stylized, but partially it looks like childrens' painting :) I am mostly doing modelling and sculpting, but trying to learn how to do "old school" textures. I painted values first and then overpainted colors. The…
Hey all Having a bit of an issue with one of my assets after I build the lighting in unreal. The first screenshot shows the asset in unlit mode and the texture on the wall looks as it should However once I build the lights I get this odd error It actually looks like its partly loading an older version of the texture but, I…
Actually i have concern regarding modular walls in UDK and I'll try to make it as simple as i can: When we make modular walls it results in having few objects that we can merge in scene to quickly make buildings of various shape and size and its really cheap on resources as it only uses one texture sheet of reasonable size…
I agree with building a stash of reference for yourself, I worked on a AAA racing game that has just come out and there is the same reference texture of metal beams used 3 times on 3 diffent textures for 3 different bridges in the same game! CG textures is great for base textures though, I carry round a pocket camera more…