Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
Hi polycounters! I spent the past few weeks creating this project. It's my firts zbrush character Super Saiyan Son Gohan. Feel free to comment or criticise. I'm not very familiar with posing, so I asking your help how to pose characters easy and quick. I don't want any fancy poses, just something like this:
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
my blendshape for the elbow deformation completely breaks if the arm isn't set in a T-pose.Do I seriously have to create corrective blendshapes for each edge case? Is there a way for me to disable/modify it when the shoulder joint isn't in a neutral T-pose position? I have heard about plugins such as mrgear and RBF…
Long time no see! Due to some real life stuff I wasn't able to post for a while. I've been studying anatomy a lot on paper past month, and I really needed it! I still don't have much to post concerning this project, besides the fact that I attempted to pose a skeleton inside, (Thank you Fabricio Works!) to see if things…
LOST AND FOUND Video on Vimeo : >>>Here<<< See the final results on my Game Artisans entry (sorry but, it's 16 pics max, so I couldn't put them here): >>>Here<<< Hi everyone! This is the last personal project I've made, and I would like to talk a little about it. WHAT IS IT ABOUT? This is not a tutorial, Im not pretending…
I started a new sticky thread where I want to archive people's stories about getting into the industry. http://www.polycount.com/forum/showthread.php?t=89972 I'm trying to figure out a good way of running it. I want people to post their own stories so their avatar and signature can be directly associated with the post. The…
Hi there, I really need a way of storing UV Shell IDs into a map channel. Can it be done, in any software at all? Is there a way for me to write a tool that allows me to do this myself? Thank you! Never posted here before, and I know very little about 3D software- strictly a graphics engineer, so apologies in advance for…
We actually had a concept artist intern here like 3 months ago for a 3 month period. :) Although I never remember hearing about an offering of an intern position on like the website so maybe he knew someone or something. And pretty sure that dude totally stole that post from a Half Life 2 modding community thread. Remember…
I was riding my bike to work thinking about some texturing I was doing and I suddenly thought of an interesting thing. Would it be reasonable to model, uv map, texture and then move the textured shells around to maybe improve the packing of the shells or maybe make room for an added detail. maybe after or during the…