Hello!I have a question. I need to make a shot like NBA final ribbons flying to the ground.I am doing this with Xparticles Trail to be my ribbon.But when my particle collide on floor, it seems strange.Nothing like ribbon. Like snake.Because Trail generate by Particle Path , so my ribbon shape will always follow Particles…
This simple script allows you to select existing verts and create a tube primitive that is still live and editable. This works in 3 simple steps: Select verts in order, run script, and right click in the viewport. http://pushingpoints.com/v2/2015/08/21/new-modo-script-make-active-tube/
Hi there, I am curious to see what people think on here. I am a student at University trying to become an environment artist and I am curious as to when its appropriate to use bevels and when to not. Also, when would you high poly to low poly bake or when to low poly bake only? I am currently working on a Resident…
Hello somebody, it will be great help if you can help me out.... ;-) Lately I practicing Zbrush rather than 3dsMax, I saw many great game model (organic one) with high detail that created on Zbrush, I created monster foot, and realized that the mesh (or object ? what is called ?) is not planar on floor. Is there any way to…
I've read so many tutorials my head hurts, this baking stuff is driving me mad! I can't seem to bake anything without errors galore! So this is my last ditch effort. WHAT I NEED HELP WITH! Here are my meshes... stairs_high_mesh.obj stairs_low_mesh.obj (note the UV's outside 0,1 are intended to be deleted for the final…