Wow. Mudbox has gotten pretty sweet recently. Last time I checked I wasn't all that impressed with its painting capabilities, but now its pretty awesome. I got to try it out. I had a problem with its PSD export/import functionality, but the screen-to-PS worked like a charm. I wished i discovered projection painting with PS…
ah hey anayar welcome to polycount :) (camo) aight so the texture on your ak47 reads nothing like metal, it has no material definetion its just all noise noise noise. Thats not how metal is it reads more like concrete atm. And I'm willing to bet money the handle isn't made of wood. As for the g36c (and possibly all the…
@Jesse Walsh Dude, that looks so rad! I love it :D @xhi Adding the extra environment around the cart looks like a lot of extra work, but I'd love to see where you take it. I believe in you! @kyrzon Loving your high poly so far, and looking forward to seeing where it goes. Also, here's a crappy blockout. I'll be…
Oh, yea the wood procedural texture is ok, but not what id like to have. How would i blend those textures together? For example on a simple rock? Baking something to the UV's? Do you mean handpainting on the mesh? edit: Ok, after learning how to bake uv maps i see what you mean. But sometimes the breaks are very hard and…
[ QUOTE ] Gmanx, that was my original plan, but most engines only support one or the other. The one in specific Im thinking of, only does normal. [/ QUOTE ] Disclaimer: I haven't done this myself yet, but I was told it works 100% With ORB you can just put a (handpainted) bumpmap on the low(!!no need to uv map the high!!)…
Thanks, guys for the positive comments. Kincade, here is one of the props that I handpainted. It is more like a government building for the leaders of the dragon riders to meet and use. NyneDown, to answer your question, my original idea is to have the main island as the center of the colony, and there are surrounding…
Started as an imaginary terminal for the Sketchfab october challenge, I had to abandon the project due to time problem - but could pick it up again recently! Remodeled the base and turned the terminal into a monitor, to get more emphasize on the screen. Also got inspired by the fabulous game Control to give it a nice…
Hi, This is my second post here. A little personal project. I watched the 3dmotive online Jeff Parrott courses for tips. Here's a screenshot of maya viewport. No PS alteration. 2559 tris : Openable with horns, teeth and web 1817 tris : Bare and closed. Workflow used : Quick Painter concept --> basemesh --> sculpt -->…
I'm sorry if this is placed in the wrong category! [ame="https://www.youtube.com/watch?v=NpHzU9e7sTE"]3D turned to pixel art tutorial - YouTube[/ame] The technique is called HD Indexing in Photoshop and it's really simple and easy. Using this technique, creating pixel art prototypes is an easy task that nearly everyone can…
Thread name and top inspired by @kristof, http://polycount.com/discussion/199692/kristofs-stylized-substance-designer-material-practices#latest hope he doesn't mind but I'm on a very similar journey at the moment as I start to up my stylized skillset in Substance. Hopefully can inspire each other. I think we have different…