Started as an imaginary terminal for the Sketchfab october challenge, I had to abandon the project due to time problem - but could pick it up again recently!
Remodeled the base and turned the terminal into a monitor, to get more emphasize on the screen. Also got inspired by the fabulous game Control to give it a nice supernatural touch. Critique welcome!
Current iteration:
Still experimenting with light and color. The materials are WIP, as I want to handpaint this thing. Gonna add a few more detailes and then head to baking.
I'm thinking about translate the antenna distortions and the screen effect to a shader in Unity, but still have a static version for my Sketchfab.
Replies
^ Started with this idea of an ~ 60s inspired terminal, based on an old idea of mine. At that time I was not sure about the style direction.
^ Later iterations made the bread box more slicker, and gave it antennas. The mechanism for the screen made it rather bulky, when unfolded.
^ This was the last iteration, before I scrapped most of it. Was not happy with the "inside" of the model, and found it somewhat ugly when opened up.
...
^ So this was the new concept!
Transformed it into a portable monitor, and wanted to make it - weirder! Yes. There was still this idea about a shutter mechanic, which I scrapped later for a more defined shape.
^ multiple color concepts! Still not sure.
It's been a while!
Finally baked the thing, added some animations and base colors and experimented with shaders. Next step would be painting this thing.
Finally painted all the textures and put it up neatly in Unity. I think I can mostly call it done, maybe just a few more edits to composition and colors.
And here's a GIF of in-motion